
The motion capture process is simple and non-invasive, as the system is totally optical and tetherless. Small reflective markers are placed on the subject and the system instantly renders a 3D graphics character. Because the technology displays the subject's image in real-time, an athlete may actually "step into" the model movement. The student then replicates the motions of the model enabling him or her to "feel" the exact mechanics required to perform the movement successfully.
This technology not only accurately captures the motion of the subject in real time, but it also supplements the visual representation with real-time feedback of pertinent and quantified data.
The technology used in the Motion Golf is developed by Motion Reality, Inc.